Your real face
Scan once and carry it with you. Your avatar looks like you and emotes like you, so the person across the table is a person — not a preset with a username.
Build. Trade. Belong.
A persistent world with your real face in it, land that is genuinely scarce, and an economy answering to the people who live there. Built in Unity for Windows, Android and iOS.
First came the real world. Then came the internet. You already live in both — and neither one is enough on its own.
The real world
Where your body is. Physical, finite and unforgiving — the only land you never chose, and the one everything else is measured against.
The internet
Where your attention went. Endless, social and instant, but nothing in it is really yours and nobody actually lives there.
Both, combined
Your real face, a place with an address, work that pays, and people who know you — in one persistent world. HaMooKa is that third land: the one you can truly live in.
Identity, property, craft and company — the four things that turn a piece of software into somewhere you live.
Scan once and carry it with you. Your avatar looks like you and emotes like you, so the person across the table is a person — not a preset with a username.
The map is finite. A plot has one owner, a deed, a price and neighbours. What you hold is scarce, visitable and genuinely yours to sell, rent or refuse.
Shape terrain, raise structures, furnish interiors. Everything persists whether or not you are online — and better buildings earn better returns.
Rent, wages, upkeep, taxes and debt all move. Prices are set by players in open markets, not by a table of numbers somewhere in the code.
Pick up trades instead of classes — builder, broker, host, fabricator. Skills gate what you can make, own and negotiate, and they take real time to earn.
Spatial voice, shared streets and district politics. Communities form around who lives next to whom, and reputation follows you down the road.
No blank canvas, no character sheet to agonise over. You arrive as yourself, walk the map, and buy your first plot before the evening is out.
Bring your real face into the world, then tune everything around it — build, style, voice and name.
Land in a living city of districts, markets and player-made places. Wander in, work a job, get a feel for the going rate.
Buy your first parcel at auction or from another player, then build on it. Small and central, or large and remote — that is your first real decision.
Rent rooms, host events, run a shop, take contracts. Turn a plot into an address people have a reason to visit.
Take the property logic of a board game, remove the board, and let it run in real time for everyone at once. Then give every player a trade, a reputation and neighbours who vote.
No board. No turns. No end of the game — the map keeps running whether or not you are logged in.
Buy, improve, lease, mortgage. Hold every plot on a street and you set the terms for it — but leverage cuts both ways, and upkeep never stops.
New land clears at auction. Everything else — materials, furniture, contracts, whole estates — trades between players at prices nobody controls.
Currency comes from playing — rent, wages, contracts, trade. If you would rather visit than grind, you can also buy in-world currency outright: the same currency, the same open markets, no separate premium economy.
Progression is horizontal. Master a trade to unlock what you can build, appraise or broker, and become the person others have to come to.
Neighbouring owners form districts, elect a charter, pool upkeep and set local rules. Territory is won by organising people, not by grinding.
Each season reshapes demand, opens new ground and redraws the standings — without ever wiping what you built or what you own.
Debt, dereliction, foreclosure and bankruptcy are all live. Ownership means something because it can be lost, and a bad deal is genuinely a bad deal.
HaMooKa is being built as somewhere you can genuinely spend time — a persistent world with your face in it, your address on it, and people who know you there.
“Somewhere between a city you know and a room that is only yours.”
HaMooKa is continuous and shared. Nothing resets between sessions — the map keeps its shape, and so does everything you put on it.
There is only so much land, and someone already owns the good corners. Value comes from limits, and limits are what make choices matter.
Presence starts with a face. Property, craft and reputation are all built outward from a person people actually recognise.
Somewhere to return to. A street you know, neighbours you recognise, a door that is yours — online, and permanent.
HaMooKa launches 26 November 2026 on Windows, Android and iOS. Waitlist members get early access, the first look at the map, and first pick of names and plots.
The short version of what HaMooKa is, how it runs and when you can get in.